@startuml
sprite $vignette [48x48/16] {
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}


!define MATERIAL_VIGNETTE(_alias) ENTITY(rectangle,black,vignette,_alias,MATERIAL VIGNETTE)
!define MATERIAL_VIGNETTE(_alias, _label) ENTITY(rectangle,black,vignette,_label, _alias,MATERIAL VIGNETTE)
!define MATERIAL_VIGNETTE(_alias, _label, _shape) ENTITY(_shape,black,vignette,_label, _alias,MATERIAL VIGNETTE)
!define MATERIAL_VIGNETTE(_alias, _label, _shape, _color) ENTITY(_shape,_color,vignette,_label, _alias,MATERIAL VIGNETTE)
skinparam folderBackgroundColor<<MATERIAL VIGNETTE>> White
@enduml